I’m a game enthusiast who decided to use my software engineering skills in game development and turn my interests and dreams into a profession. I’m specialized in Unreal Engine and I have extensive VR experience. I have a passion for leadership. In addition to games, I also develop simulations software and similar projects, as well as various software such as websites and mobile apps.
This is my portfolio. Welcome.
Contain is a tactical FPS game with horror & sci-fi elements that supports COOP up to 4 players developed in Unreal Engine 5. I’ve started working on this title around late December 2023 and have led the engineering team to maintain and improve it.
RotM is a singleplayer old school FPS/boomer shooter developed in Unreal Engine 5. I’ve worked on this game as a generalist programmer for 4 months.
EvilPunk is a VR fantasy shooter developed in Unreal Engine 5. I was in the development team as a VR programmer for 3 months.
The sequel game to Beach Invasion 1944, a WW2 tower-defense FPS game. This time it supports 2-players COOP. I’ve worked on this title as a generalist programmer during its entire development phase.
This is the first of Configgo’s series of ArchViz/Digital Twin products. The entire development process with Unreal Engine 5 was led by me. The product works embedded on a web browser, working together with Pixel Streaming and Arcware streaming services. The units data is pulled live from a Zoho database, using VaRest Plugin, an open source Rest API plugin I’ve maintained since November 2024.
Hit and Boom is a brand new MOBA/Battle Royale game. I’ve worked on this game’s UI side for 8 months.
Atom Mixer is an educational chemistry game developed by me for the Legends of Learning platforms. It is designed for K-8 students in the US.
Galaxy Explorer is an educational astronomy game developed by me for the Legends of Learning platforms. It is designed for K-8 students in the US.
This is the first VR project I’ve developed using Unreal Engine. It is a native game for Quest 2 devices. It was abandoned. I might get my hands on it again later.
When I was working at Digivega, we had a partnership with Ford Turkey & Disney and were developing a PCVR game for the Indiana Jones 5 Istanbul Premiere. The project, developed with Unreal Engine 5.1, was later canceled.
Mücahit is a game made for the Turkish game jam “Mağara Jam #5”. It is a top down shooter game designed with lots of humor, where the player is an antagonist alien mastermind invading earth with massive armies of aliens who are fighting against a ghetto Turkish man and having a really hard time taking him down. As a team of 3, we developed this game with Unreal Engine 4.27 within 72 hours and had a lot of fun.
If you would like to try the game, click HERE.
This is the first project I’ve developed on Unreal Engine. I’ve done all of the design and development as well as creation of all assets (except for the audio). It is an incomplete demo and is discontinued. You can download and play the demo level HERE.
An abandoned Unreal Engine 4 top down shooter game designed and developed by me. I had started this project to enhance my Unreal Engine mobile development skills and was planning to publish it on Google Play Store once it was completed. It is currently abandoned, I might get my hands on it again some time later. All visual assets and audio are imported from Unreal Engine Marketplace.
A simple space themed 3D Shoot’em up game I’ve developed with Unreal Engine 4. It basically has spaceships, kamikaze aliens, alien motherships, asteroids and of course, a leaderboard. Audio and visuals are imported. If you feel like trying it, click HERE to download.
A 3D Pong clone made in Unreal Engine 4. Contains simple pong rules. Player 2 is AI. First to score 10 wins. Design and development are done by me. Audio and visuals are imported. If you want to give it a quick try, click HERE.
Awoken Pumpkin was a school project, and the first full game I’ve developed (2019). It is basically a variation of Plants vs Zombies, obviously much simpler, and it has a Halloween theme. It is a Unity2D project we had developed with my other 2 project partners. If you want to give it a quick try, click HERE. If you’d like to access the source code, click HERE.




I had created this project to have a look at uDraper’s advanced clothing simulation abilities on 8K metahumans.
This is the old version of a project I’ve developed for an Upwork customer with Unreal Engine, for high quality renders of their YouTube videos.